

īrevik has expressed a dim view of Diablo III, and has cited Marvel Heroes as its spiritual successor. He has since left Gazillion to found Graybeard Games. He later moved on to become CEO at Gazillion Entertainment, working on Marvel Heroes. Post-Blizzard īrevik co-founded Flagship Studios, once again with the Shaefers and other former Blizzard North members. He didn't work extensively on the game's expansion, as he was suffering from burnout on Diablo II. According to Brevik, the idea came to him while he was in the shower. Among his contributions was the game's skill tree. Īlongside the Schaefers, Brevik was one of the principal designers for Diablo II. Brevik has since estimated that as of 2016, had he taken the position, he would have earned $280 million. Brevik refused, and Bhatia's company eventually became Hotmail. In late 1996, Brevik was offered a position in a company started by Sabeer Bhatia, where he would have a 10% share. Brevik protested against the decision to turn it from a turn-based game to a real-time one, but relented as the rest of Blizzard North agreed with the change in direction. He worked as the lead programmer and senior designer for Diablo I. The name appealed to him, though he did not realize that Diablo translates as "devil" in Spanish until much later. īrevik thought of the name "Diablo" when he lived in Danville, California, which is situated at the base of Mount Diablo. Diablo II: Resurrected Review - Pile Of Old BonesĪlongside Max and Erich Schaefer, Brevik was one of the founders of Condor, later known as Blizzard North.
